TestGame/assets/levels/level_1.gd

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GDScript3
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2024-12-27 21:00:07 +01:00
extends Node3D
func _ready() -> void:
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pass
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func _process(delta: float) -> void:
pass
func _on_area_3d_area_entered(area: Area3D) -> void:
if area.is_in_group("Player"):
#get_tree().change_scene_to_packed()
print("Hit")
print(area)