This commit is contained in:
user 2024-12-28 01:58:19 +01:00
parent ee86cc2a3c
commit 9c2bfbb93c
15 changed files with 237 additions and 14 deletions

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@ -0,0 +1,76 @@
[gd_scene load_steps=12 format=3 uid="uid://cbfoxxoamehgg"]
[ext_resource type="Script" path="res://src/viewport.gd" id="3_1olx4"]
[ext_resource type="SpineAtlasResource" uid="uid://bo3ljqyv75e4b" path="res://assets/characters/pasadena/spine.atlas" id="4_tbp5u"]
[ext_resource type="Script" path="res://src/spine_sprite.gd" id="5_f351d"]
[ext_resource type="SpineSkeletonFileResource" uid="uid://dy0llktw1x7i6" path="res://assets/characters/pasadena/spine.skel" id="5_k5je5"]
[sub_resource type="ViewportTexture" id="ViewportTexture_tue73"]
viewport_path = NodePath("MeshInstance3D/SubViewport")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a31vv"]
transparency = 1
blend_mode = 4
no_depth_test = true
diffuse_mode = 3
specular_mode = 1
disable_ambient_light = true
disable_fog = true
vertex_color_use_as_albedo = true
albedo_texture = SubResource("ViewportTexture_tue73")
metallic = 0.55
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_iwcmf"]
[sub_resource type="SpineAnimationMix" id="SpineAnimationMix_piuq6"]
from = "animation"
to = "animation"
[sub_resource type="SpineSkeletonDataResource" id="SpineSkeletonDataResource_ufcij"]
atlas_res = ExtResource("4_tbp5u")
skeleton_file_res = ExtResource("5_k5je5")
animation_mixes = [SubResource("SpineAnimationMix_piuq6")]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_wn1m5"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_cbp6h"]
[node name="NPC" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.48192, 0)
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
material_override = SubResource("StandardMaterial3D_a31vv")
cast_shadow = 0
gi_mode = 0
mesh = SubResource("QuadMesh_iwcmf")
script = ExtResource("3_1olx4")
[node name="SubViewport" type="SubViewport" parent="MeshInstance3D"]
transparent_bg = true
positional_shadow_atlas_quad_0 = 0
canvas_cull_mask = 4294966273
size = Vector2i(3000, 3000)
[node name="SpineSprite" type="SpineSprite" parent="MeshInstance3D/SubViewport"]
light_mask = 0
position = Vector2(42, 256)
skeleton_data_res = SubResource("SpineSkeletonDataResource_ufcij")
preview_skin = "default"
preview_animation = "animation"
preview_frame = true
preview_time = 0.0
script = ExtResource("5_f351d")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
shape = SubResource("CylinderShape3D_wn1m5")
[node name="Area3D" type="Area3D" parent="." groups=["Player"]]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
shape = SubResource("CylinderShape3D_cbp6h")

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@ -0,0 +1,36 @@
spine.png
size:1996,1722
filter:Linear,Linear
Paint Layer 4
bounds:2,1715,5,7
rotate:90
back arm
bounds:11,1361,359,949
rotate:90
back shoe
bounds:2,941,418,598
rotate:90
boobs
bounds:962,1303,577,417
front shoe
bounds:1541,1147,573,453
rotate:90
hair
bounds:2,2,894,739
head
bounds:1284,489,696,656
tail
bounds:602,743,558,680
rotate:90
spine_2.png
size:2027,1625
filter:Linear,Linear
back leg
bounds:721,1070,553,1304
rotate:90
body
bounds:721,26,1042,1198
rotate:90
front leg
bounds:2,2,717,1621

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@ -0,0 +1,15 @@
[remap]
importer="spine.atlas"
type="SpineAtlasResource"
uid="uid://bo3ljqyv75e4b"
path="res://.godot/imported/spine.atlas-ed2b346c97cec6d1dc959b99f669e60c.spatlas"
[deps]
source_file="res://assets/characters/pasadena/spine.atlas"
dest_files=["res://.godot/imported/spine.atlas-ed2b346c97cec6d1dc959b99f669e60c.spatlas"]
[params]
normal_map_prefix="n"

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://56k0q57ja83x"
path="res://.godot/imported/spine.png-9b174fb346cacc3fa8ed6a403536a860.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/characters/pasadena/spine.png"
dest_files=["res://.godot/imported/spine.png-9b174fb346cacc3fa8ed6a403536a860.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,14 @@
[remap]
importer="spine.skel"
type="SpineSkeletonFileResource"
uid="uid://dy0llktw1x7i6"
path="res://.godot/imported/spine.skel-332b4935e83ec0a0fab3586b58715043.spskel"
[deps]
source_file="res://assets/characters/pasadena/spine.skel"
dest_files=["res://.godot/imported/spine.skel-332b4935e83ec0a0fab3586b58715043.spskel"]
[params]

View File

@ -0,0 +1,8 @@
[gd_resource type="SpineSkeletonDataResource" load_steps=3 format=3 uid="uid://co37n66nu3fou"]
[ext_resource type="SpineAtlasResource" uid="uid://bo3ljqyv75e4b" path="res://assets/characters/pasadena/spine.atlas" id="1_qcbfr"]
[ext_resource type="SpineSkeletonFileResource" uid="uid://dy0llktw1x7i6" path="res://assets/characters/pasadena/spine.skel" id="2_hiqtl"]
[resource]
atlas_res = ExtResource("1_qcbfr")
skeleton_file_res = ExtResource("2_hiqtl")

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cx4w3t8bytwp5"
path="res://.godot/imported/spine_2.png-2313c2edf530b4b75c392b1bbf0e8159.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/characters/pasadena/spine_2.png"
dest_files=["res://.godot/imported/spine_2.png-2313c2edf530b4b75c392b1bbf0e8159.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -5,6 +5,8 @@ const JUMP_VELOCITY = 200
signal test
var last_direction:= Vector3.ONE
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
@ -14,5 +16,9 @@ func _physics_process(delta: float) -> void:
if Input.is_key_pressed(KEY_SPACE) and is_on_floor():
self.velocity.y = delta * JUMP_VELOCITY
var i = int(Input.get_axis("move_left", "move_right"))
if i:
last_direction = Vector3(i, 1, 1)
$MeshInstance3D.set_scale(last_direction)
move_and_slide()

View File

@ -6,12 +6,12 @@
[ext_resource type="Script" path="res://src/camera_3d.gd" id="2_cjtsr"]
[ext_resource type="Script" path="res://src/spine_sprite.gd" id="4_bwb5d"]
[sub_resource type="ViewportTexture" id="ViewportTexture_ver3c"]
[sub_resource type="ViewportTexture" id="ViewportTexture_d2fqw"]
viewport_path = NodePath("MeshInstance3D/SubViewport")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a31vv"]
transparency = 1
albedo_texture = SubResource("ViewportTexture_ver3c")
albedo_texture = SubResource("ViewportTexture_d2fqw")
[sub_resource type="QuadMesh" id="QuadMesh_iwcmf"]
@ -29,8 +29,9 @@ script = ExtResource("1_fwkda")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.999987, -0.00490892, -0.00171441, 0.00514322, 0.982274, 0.187381, 0.000764184, -0.187388, 0.982286, -0.015, 1.154, 5.342)
current = true
fov = 33.4
fov = 19.0
size = 2.0
far = 1000.0
script = ExtResource("2_cjtsr")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
@ -48,7 +49,7 @@ size = Vector2i(1024, 1024)
size_2d_override_stretch = true
[node name="SpineSprite" type="SpineSprite" parent="MeshInstance3D/SubViewport"]
position = Vector2(512, 1024)
position = Vector2(512, 887)
scale = Vector2(0.5, 0.5)
skeleton_data_res = ExtResource("2_byycm")
preview_skin = "default"

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://b2b0sgltiefki"]
[gd_scene load_steps=21 format=3 uid="uid://b2b0sgltiefki"]
[ext_resource type="Script" path="res://assets/levels/level_1.gd" id="1_4n7jv"]
[ext_resource type="Texture2D" uid="uid://h04a4ju855bp" path="res://assets/objects/kenney_prototype-textures/PNG/Dark/texture_02.png" id="1_xris1"]
@ -8,6 +8,7 @@
[ext_resource type="Script" path="res://src/viewport.gd" id="6_uuo0x"]
[ext_resource type="Texture2D" uid="uid://x60cxv42nmsa" path="res://assets/bubbles.png" id="7_el3mb"]
[ext_resource type="Shader" path="res://assets/levels/test.gdshader" id="8_68tud"]
[ext_resource type="PackedScene" uid="uid://cbfoxxoamehgg" path="res://assets/characters/npc.tscn" id="9_kit50"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ulx7c"]
sky_top_color = Color(0.129, 0.129, 0.129, 1)
@ -35,14 +36,14 @@ size = Vector2(10, 5)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_flcen"]
data = PackedVector3Array(5, 0, 5, -5, 0, 5, 5, 0, -5, -5, 0, 5, -5, 0, -5, 5, 0, -5)
[sub_resource type="ViewportTexture" id="ViewportTexture_ldt4a"]
[sub_resource type="ViewportTexture" id="ViewportTexture_80n1l"]
viewport_path = NodePath("MeshInstance3D/SubViewport")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mdr1l"]
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
albedo_texture = SubResource("ViewportTexture_ldt4a")
albedo_texture = SubResource("ViewportTexture_80n1l")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lrfyr"]
@ -105,3 +106,6 @@ script = ExtResource("6_uuo0x")
material = SubResource("ShaderMaterial_d4amb")
offset_right = 512.0
offset_bottom = 512.0
[node name="NPC" parent="." instance=ExtResource("9_kit50")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.565993, 0.48192, -0.421152)

View File

@ -1,16 +1,11 @@
extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_3d_area_entered(area: Area3D) -> void:
if area.is_in_group("Player"):
#get_tree().change_scene_to_packed()

View File

@ -5,7 +5,7 @@ extends MeshInstance3D
func _ready():
if material_override != null:
material_override.albedo_texture = $SubViewport.get_texture()
material_override.albedo_texture = $SubViewport.get_texture()
#func _process(delta):
#self.look_at(camera.global_position, Vector3.UP, true)