TestGame/assets/levels/level_1.gd
2024-12-28 01:58:19 +01:00

14 lines
253 B
GDScript

extends Node3D
func _ready() -> void:
pass
func _process(delta: float) -> void:
pass
func _on_area_3d_area_entered(area: Area3D) -> void:
if area.is_in_group("Player"):
#get_tree().change_scene_to_packed()
print("Hit")
print(area)