TestGame/assets/levels/level_1.gd
2025-01-02 12:09:30 +01:00

18 lines
387 B
GDScript

extends Node3D
@onready var tawna: CharacterBody3D = $NPC_Tawna;
@export var player: CharacterBody3D = null;
func _ready() -> void:
tawna = $NPC_Tawna
tawna.target = player
func _process(delta: float) -> void:
pass
func _on_area_3d_area_entered(area: Area3D) -> void:
if area.is_in_group("Player"):
#get_tree().change_scene_to_packed()
print("Hit")
print(area)