extends Node3D @onready var tawna: CharacterBody3D = $NPC_Tawna; @export var player: CharacterBody3D = null; func _ready() -> void: tawna = $NPC_Tawna tawna.target = player func _process(delta: float) -> void: pass func _on_area_3d_area_entered(area: Area3D) -> void: if area.is_in_group("Player"): #get_tree().change_scene_to_packed() print("Hit") print(area)