2024-12-27 21:00:07 +01:00
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extends Node3D
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2025-01-02 12:09:30 +01:00
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@onready var tawna: CharacterBody3D = $NPC_Tawna;
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@export var player: CharacterBody3D = null;
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2024-12-27 21:00:07 +01:00
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func _ready() -> void:
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2025-01-02 12:09:30 +01:00
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tawna = $NPC_Tawna
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tawna.target = player
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2024-12-27 21:00:07 +01:00
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func _process(delta: float) -> void:
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pass
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func _on_area_3d_area_entered(area: Area3D) -> void:
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if area.is_in_group("Player"):
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#get_tree().change_scene_to_packed()
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print("Hit")
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print(area)
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