TestGame/assets/levels/level_1.gd

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GDScript3
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extends Node3D
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@onready var tawna: CharacterBody3D = $NPC_Tawna;
@export var player: CharacterBody3D = null;
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func _ready() -> void:
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tawna = $NPC_Tawna
tawna.target = player
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func _process(delta: float) -> void:
pass
func _on_area_3d_area_entered(area: Area3D) -> void:
if area.is_in_group("Player"):
#get_tree().change_scene_to_packed()
print("Hit")
print(area)