18 lines
432 B
GDScript
18 lines
432 B
GDScript
extends SchedulerBase
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class_name GodotSignalSchedulerBase
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## A scheduler for Godot signals
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##
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## Schedules actions for repeated future execution when a Godot [Signal] is emitted.
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## Schedule a signal callback for repeated execution every time a Godot [Signal]
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## is emitted.
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func schedule_signal(
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_sig : Signal,
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_n_args : int,
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_action : Callable,
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_state = null
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) -> DisposableBase:
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NotImplementedError.raise()
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return null
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