2025-02-05 06:33:48 +01:00

23 lines
516 B
GDScript

extends LimboState
@export var sprite: SpineSprite
func _enter() -> void:
Messagebus.COCO_STATE.emit(self.name)
var a = sprite.get_animation_state()
if a: a.set_animation("jump", false, 0)
func _update(delta) -> void:
#if agent.velocity.y < 0 and !agent.is_on_floor():
#get_root().dispatch("to_fall")
if agent.is_on_floor():
get_root().dispatch("to_move")
agent.apply_movement(delta)
func _ready() -> void:
pass # Replace with function body.
func _process(delta: float) -> void:
pass