TestGame/assets/characters/coco/npc_coco.tscn
2025-02-05 06:33:48 +01:00

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[gd_scene load_steps=10 format=3 uid="uid://b2maarsg7u3po"]
[ext_resource type="Script" path="res://src/viewport.gd" id="1_7jjp2"]
[ext_resource type="SpineSkeletonDataResource" uid="uid://dn5wtcrr40ahd" path="res://assets/characters/coco/coco.tres" id="2_8ur8k"]
[ext_resource type="Script" path="res://src/spine_sprite.gd" id="3_m02kv"]
[sub_resource type="ViewportTexture" id="ViewportTexture_ofb5q"]
viewport_path = NodePath("MeshInstance3D/SubViewport")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xxpu"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a31vv"]
next_pass = SubResource("ShaderMaterial_5xxpu")
transparency = 1
shading_mode = 0
diffuse_mode = 3
specular_mode = 1
albedo_texture = SubResource("ViewportTexture_ofb5q")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_iwcmf"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_wn1m5"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_cbp6h"]
[node name="Player" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.48192, 0)
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
layers = 2
material_override = SubResource("StandardMaterial3D_a31vv")
cast_shadow = 0
mesh = SubResource("QuadMesh_iwcmf")
script = ExtResource("1_7jjp2")
[node name="SubViewport" type="SubViewport" parent="MeshInstance3D"]
transparent_bg = true
handle_input_locally = false
canvas_cull_mask = 4294966273
size = Vector2i(1024, 1024)
size_2d_override_stretch = true
[node name="SpineSprite" type="SpineSprite" parent="MeshInstance3D/SubViewport"]
position = Vector2(512, 887)
scale = Vector2(0.5, 0.5)
skeleton_data_res = ExtResource("2_8ur8k")
script = ExtResource("3_m02kv")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
shape = SubResource("CylinderShape3D_wn1m5")
[node name="Area3D" type="Area3D" parent="." groups=["Player"]]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_cbp6h")