24 lines
549 B
GDScript
24 lines
549 B
GDScript
extends LimboState
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@export var sprite: SpineSprite
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func _enter() -> void:
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Messagebus.COCO_STATE.emit(self.name)
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var a = sprite.get_animation_state()
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if a: a.set_animation("crouch", true, 0)
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if true:
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a.set_animation("holding/shotgun", false, 1)
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func _ready() -> void:
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pass # Replace with function body.
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func _update(delta) -> void:
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if Input.is_action_pressed("crouch"):
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print("test")
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get_root().dispatch("to_idle")
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agent.apply_movement(delta)
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agent.check_jump_input(delta)
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func _process(delta: float) -> void:
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pass
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