2025-02-05 09:57:41 +01:00

24 lines
549 B
GDScript

extends LimboState
@export var sprite: SpineSprite
func _enter() -> void:
Messagebus.COCO_STATE.emit(self.name)
var a = sprite.get_animation_state()
if a: a.set_animation("crouch", true, 0)
if true:
a.set_animation("holding/shotgun", false, 1)
func _ready() -> void:
pass # Replace with function body.
func _update(delta) -> void:
if Input.is_action_pressed("crouch"):
print("test")
get_root().dispatch("to_idle")
agent.apply_movement(delta)
agent.check_jump_input(delta)
func _process(delta: float) -> void:
pass