TestGame/assets/levels/maps/debug1.tscn
2024-12-31 05:19:57 +01:00

244 lines
9.7 KiB
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[gd_scene load_steps=32 format=3 uid="uid://b2b0sgltiefki"]
[ext_resource type="Script" path="res://assets/levels/level_1.gd" id="1_irx2k"]
[ext_resource type="Shader" path="res://assets/objects/box/box.gdshader" id="2_lq1r3"]
[ext_resource type="PackedScene" uid="uid://hylwpibwtg0c" path="res://assets/objects/box/box.tscn" id="3_hwtpr"]
[ext_resource type="PackedScene" uid="uid://s1ftlvvluili" path="res://assets/objects/box_small/box_small.tscn" id="4_vyo4f"]
[ext_resource type="Script" path="res://src/viewport.gd" id="5_icm43"]
[ext_resource type="Texture2D" uid="uid://x60cxv42nmsa" path="res://assets/bubbles.png" id="7_ax433"]
[ext_resource type="PackedScene" uid="uid://cbfoxxoamehgg" path="res://assets/characters/npc.tscn" id="8_s3ti8"]
[ext_resource type="PackedScene" uid="uid://ck73aacpkronl" path="res://assets/objects/wall/wall.tscn" id="9_ltwas"]
[ext_resource type="PackedScene" uid="uid://bs6cfck1f4yp5" path="res://assets/levels/transition.tscn" id="10_pfg6d"]
[ext_resource type="PackedScene" uid="uid://c6wa6j22hja5s" path="res://assets/objects/wumpa/wumpa.tscn" id="11_1vcas"]
[ext_resource type="Shader" path="res://assets/levels/maps/water.gdshader" id="12_eau7f"]
[ext_resource type="PackedScene" uid="uid://36j8rok6pdoh" path="res://assets/characters/evilcoco.tscn" id="12_o5554"]
[ext_resource type="Texture2D" uid="uid://co5mbkfdg2oh2" path="res://assets/clear+sea+water-2048x2048.png" id="13_teycd"]
[ext_resource type="Shader" path="res://assets/levels/maps/skybox.gdshader" id="14_teuv4"]
[ext_resource type="Texture2D" uid="uid://bteibup5xcwah" path="res://assets/objects/kenney_nature-kit/Isometric/cliff_blockSlopeWalls_rock_NE.png" id="15_rqu8f"]
[ext_resource type="PackedScene" uid="uid://dsr0pdtda86ix" path="res://assets/characters/tawna/tawna.tscn" id="16_e5ajb"]
[sub_resource type="Environment" id="Environment_06i34"]
background_mode = 2
sky_custom_fov = 1.5
tonemap_mode = 2
[sub_resource type="ShaderMaterial" id="ShaderMaterial_okcrm"]
render_priority = 0
shader = ExtResource("2_lq1r3")
shader_parameter/world_uv = false
shader_parameter/object_uv = false
shader_parameter/object_uv_scale = Vector2(1, 1)
shader_parameter/preset_color = 0
shader_parameter/base_color = Color(8.66354e-07, 0.492935, 0.605938, 1)
shader_parameter/metalic = 0.25
shader_parameter/roughness = 0.75
shader_parameter/grid_scale = 1.0
shader_parameter/grid_width = 0.01
shader_parameter/grid_color = Color(0.8, 0.8, 0.8, 1)
shader_parameter/inside_scale = 1.0
shader_parameter/inside_width = 0.01
shader_parameter/inside_color = Color(0.8, 0.8, 0.8, 0.8)
shader_parameter/checkered = true
shader_parameter/sub_checkered_grid = false
shader_parameter/checkered_color = Color(0.25, 0.25, 0.25, 1)
shader_parameter/checkered_blend_color = 0.1
shader_parameter/use_inside_uv = false
shader_parameter/use_albedo_color = false
shader_parameter/albedo_alpha = 0.5
[sub_resource type="PlaneMesh" id="PlaneMesh_u412x"]
lightmap_size_hint = Vector2i(52, 52)
material = SubResource("ShaderMaterial_okcrm")
size = Vector2(10, 5)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_flcen"]
data = PackedVector3Array(5, 0, 5, -5, 0, 5, 5, 0, -5, -5, 0, 5, -5, 0, -5, 5, 0, -5)
[sub_resource type="ViewportTexture" id="ViewportTexture_fj0e8"]
viewport_path = NodePath("MeshInstance3D/SubViewport")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mdr1l"]
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
albedo_texture = SubResource("ViewportTexture_fj0e8")
metallic_specular = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lrfyr"]
[sub_resource type="PlaneMesh" id="PlaneMesh_dquro"]
lightmap_size_hint = Vector2i(12, 12)
[sub_resource type="Shader" id="Shader_r5v63"]
code = "shader_type canvas_item;
uniform vec4 bottom_color: source_color = vec4(1.0);
uniform vec4 top_color: source_color = vec4(vec3(0.0), 1.0);
uniform sampler2D tex;
uniform int layer_count: hint_range(2, 80, 1);
uniform float time_scale: hint_range(0.0, 1.0) = 0.2;
uniform float base_intensity: hint_range(0.0, 1.0) = 0.5;
uniform float size: hint_range(0.00001, 1.0) = 0.1;
vec4 lerp(vec4 a, vec4 b, float w) {
return a + w * (b - a);
}
float fmod(float x, float y) {
return x - floor(x / y) * y;
}
float rand(float n){return fract(sin(n) * 43758.5453123);}
bool cloud_layer(float x, float y, float h) {
return y - sqrt((1.0 - pow(y - h, 2.0))) * base_intensity * texture(tex, vec2(fmod(x / size + rand(h), 1.0), fmod(y / size - TIME * time_scale, 1.0))).r < h;
}
void fragment() {
float y = 1.0 - UV.y;
for (int i = 0; i < layer_count; i++) {
float h = float(i) / float(layer_count - 1);
if (cloud_layer(UV.x, y, h)) {
COLOR = lerp(bottom_color, top_color, h);
break;
}
}
}"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d4amb"]
shader = SubResource("Shader_r5v63")
shader_parameter/bottom_color = Color(1, 0.35, 0.458334, 1)
shader_parameter/top_color = Color(0.312314, 0.589497, 0.370244, 1)
shader_parameter/layer_count = 10
shader_parameter/time_scale = 0.039
shader_parameter/base_intensity = 0.925
shader_parameter/size = 0.95501
shader_parameter/tex = ExtResource("7_ax433")
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_g7yxe"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hd6db"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("12_eau7f")
shader_parameter/albedo = Color(0.32549, 0.407843, 0.588235, 1)
shader_parameter/scroll_speed1 = Vector2(0.05, 0)
shader_parameter/scroll_speed2 = Vector2(-0.03, 0)
shader_parameter/blend_factor = 0.5
shader_parameter/scale1 = Vector2(1, 1)
shader_parameter/scale2 = Vector2(1, 1)
shader_parameter/wave_strength = 0.1
shader_parameter/wave_scale = 0.02
shader_parameter/pixelation_level = 1
shader_parameter/FoamSize = 0.5
shader_parameter/WaterOpacity = 1.0
shader_parameter/FoamGlowIntensity = 0.5
shader_parameter/water_texture1 = ExtResource("13_teycd")
shader_parameter/water_texture2 = ExtResource("13_teycd")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_g7yxe")
[sub_resource type="PlaneMesh" id="PlaneMesh_me2s6"]
material = SubResource("ShaderMaterial_hd6db")
size = Vector2(100, 100)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dvmu4"]
render_priority = 0
shader = ExtResource("14_teuv4")
shader_parameter/lock_aspect = false
shader_parameter/aspect_ratio = 1.33333
shader_parameter/fov = Vector2(180, 90)
shader_parameter/tiling = Vector2i(1, 1)
shader_parameter/offset = Vector2(0, 0)
shader_parameter/sky_texture = ExtResource("15_rqu8f")
[sub_resource type="BoxMesh" id="BoxMesh_0b70n"]
lightmap_size_hint = Vector2i(14, 21)
material = SubResource("ShaderMaterial_dvmu4")
flip_faces = true
[node name="Level" type="Node3D"]
script = ExtResource("1_irx2k")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_06i34")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.990369, 0.119902, -0.0692253, 0, 0.499998, 0.866027, 0.138451, -0.857686, 0.495183, 0, 2.5003, 2.77581)
shadow_enabled = true
directional_shadow_max_distance = 54.0
[node name="Floor" type="MeshInstance3D" parent="."]
visible = false
mesh = SubResource("PlaneMesh_u412x")
skeleton = NodePath("")
[node name="StaticBody3D" type="StaticBody3D" parent="Floor"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0)
shape = SubResource("ConcavePolygonShape3D_flcen")
[node name="Box" parent="." instance=ExtResource("3_hwtpr")]
transform = Transform3D(12, 0, 0, 0, 1, 0, 0, 0, 8, 1.31663, -0.5, -1)
[node name="Box2" parent="." instance=ExtResource("4_vyo4f")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.599549, 0.532831, 1.12266)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, -5, 0, 5, -2.18557e-07, -1.06405, 4.53269, -2.97696)
material_override = SubResource("StandardMaterial3D_mdr1l")
material_overlay = SubResource("ShaderMaterial_lrfyr")
mesh = SubResource("PlaneMesh_dquro")
skeleton = NodePath("../CanvasLayer")
script = ExtResource("5_icm43")
[node name="SubViewport" type="SubViewport" parent="MeshInstance3D"]
[node name="ColorRect" type="ColorRect" parent="MeshInstance3D/SubViewport"]
light_mask = 0
material = SubResource("ShaderMaterial_d4amb")
offset_right = 512.0
offset_bottom = 512.0
[node name="NPC_Pasadena" parent="." instance=ExtResource("8_s3ti8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.565993, 0.48192, -0.421152)
[node name="Wall" parent="." instance=ExtResource("9_ltwas")]
transform = Transform3D(-7.52286e-09, 0, 1, 0, 1, 0, -0.172103, 0, -4.37114e-08, -2, 0, -2)
[node name="Transition" parent="." instance=ExtResource("10_pfg6d")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.42354, 0.00663748, -0.425222)
to_ = "debug3"
[node name="Transition2" parent="." instance=ExtResource("10_pfg6d")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.83668, 0.013275, -0.178754)
to_ = "debug2"
[node name="Wumpa" parent="." instance=ExtResource("11_1vcas")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.553757, 1)
[node name="NPC_EvilCoco" parent="." instance=ExtResource("12_o5554")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.421477, 0)
[node name="Water" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.976, 1.156)
mesh = SubResource("PlaneMesh_me2s6")
[node name="SkyBox" type="MeshInstance3D" parent="."]
transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 0, 0, 0)
visible = false
gi_mode = 0
mesh = SubResource("BoxMesh_0b70n")
[node name="NPC_Tawna" parent="." instance=ExtResource("16_e5ajb")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326665, 0.480017, 0.00148714)