extends Node3D @export var to_: Node = null; # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_3d_area_entered(area: Area3D) -> void: #emit_signal() pass