extends Node3D @export var to_: Resource = null func _ready() -> void: pass func _process(delta: float) -> void: pass func _on_area_3d_area_entered(area: Area3D) -> void: if "Player" in area.get_groups(): print("Player stepped on transition to " + str(to_)) if not to_: print_debug("No scene specified in transition" + str(self)) print(to_) Messagebus.CHANGE_SCENE.emit(to_)