[gd_scene load_steps=5 format=3 uid="uid://hylwpibwtg0c"] [ext_resource type="Shader" path="res://assets/objects/box/box.gdshader" id="2_t4ruf"] [sub_resource type="BoxShape3D" id="BoxShape3D_w7cyf"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_30djf"] render_priority = 0 shader = ExtResource("2_t4ruf") shader_parameter/world_uv = false shader_parameter/object_uv = false shader_parameter/object_uv_scale = Vector2(1, 1) shader_parameter/preset_color = 0 shader_parameter/base_color = Color(0.604127, 0.701944, 0.0323473, 1) shader_parameter/metalic = 0.25 shader_parameter/roughness = 0.75 shader_parameter/grid_scale = 1.0 shader_parameter/grid_width = 0.01 shader_parameter/grid_color = Color(0.8, 0.8, 0.8, 1) shader_parameter/inside_scale = 1.0 shader_parameter/inside_width = 0.01 shader_parameter/inside_color = Color(0.8, 0.8, 0.8, 0.8) shader_parameter/checkered = true shader_parameter/sub_checkered_grid = true shader_parameter/checkered_color = Color(0.25, 0.25, 0.25, 1) shader_parameter/checkered_blend_color = 0.1 shader_parameter/use_inside_uv = false shader_parameter/use_albedo_color = false shader_parameter/albedo_alpha = 0.5 [sub_resource type="BoxMesh" id="BoxMesh_u56mx"] size = Vector3(30, 2, 16) [node name="Box" type="Node3D"] [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] transform = Transform3D(20, 0, 0, 0, 1, 0, 0, 0, 16, 0, 0, 0) shape = SubResource("BoxShape3D_w7cyf") [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) material_override = SubResource("ShaderMaterial_30djf") mesh = SubResource("BoxMesh_u56mx")