[gd_scene load_steps=34 format=3 uid="uid://b2b0sgltiefki"] [ext_resource type="Script" path="res://assets/levels/level_1.gd" id="1_irx2k"] [ext_resource type="Shader" path="res://assets/objects/box/box.gdshader" id="2_lq1r3"] [ext_resource type="PackedScene" uid="uid://hylwpibwtg0c" path="res://assets/objects/box/box.tscn" id="3_hwtpr"] [ext_resource type="PackedScene" uid="uid://s1ftlvvluili" path="res://assets/objects/box_small/box_small.tscn" id="4_vyo4f"] [ext_resource type="Script" path="res://src/viewport.gd" id="5_icm43"] [ext_resource type="Texture2D" uid="uid://x60cxv42nmsa" path="res://assets/bubbles.png" id="7_ax433"] [ext_resource type="PackedScene" uid="uid://cbfoxxoamehgg" path="res://assets/characters/pasadena/npc.tscn" id="8_s3ti8"] [ext_resource type="PackedScene" uid="uid://bs6cfck1f4yp5" path="res://assets/levels/transition.tscn" id="10_pfg6d"] [ext_resource type="PackedScene" uid="uid://c6wa6j22hja5s" path="res://assets/objects/wumpa/wumpa.tscn" id="11_1vcas"] [ext_resource type="Shader" path="res://assets/levels/maps/water.gdshader" id="12_eau7f"] [ext_resource type="PackedScene" uid="uid://36j8rok6pdoh" path="res://assets/characters/evilcoco/evilcoco.tscn" id="12_o5554"] [ext_resource type="Texture2D" uid="uid://co5mbkfdg2oh2" path="res://assets/clear+sea+water-2048x2048.png" id="13_teycd"] [ext_resource type="Shader" path="res://assets/levels/maps/skybox.gdshader" id="14_teuv4"] [ext_resource type="Texture2D" uid="uid://bteibup5xcwah" path="res://assets/objects/kenney_nature-kit/Isometric/cliff_blockSlopeWalls_rock_NE.png" id="15_rqu8f"] [ext_resource type="PackedScene" uid="uid://dsr0pdtda86ix" path="res://assets/characters/tawna/tawna.tscn" id="16_e5ajb"] [ext_resource type="PackedScene" uid="uid://da0mv3cisoubi" path="res://assets/objects/switch/switch.tscn" id="17_1yuu1"] [ext_resource type="PackedScene" uid="uid://b2maarsg7u3po" path="res://assets/characters/coco/npc_coco.tscn" id="18_tn7yc"] [sub_resource type="Environment" id="Environment_06i34"] background_mode = 1 background_color = Color(0.62307, 0.184048, 0.272975, 1) sky_custom_fov = 1.5 ambient_light_source = 1 reflected_light_source = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_okcrm"] render_priority = 0 shader = ExtResource("2_lq1r3") shader_parameter/world_uv = false shader_parameter/object_uv = false shader_parameter/object_uv_scale = Vector2(1, 1) shader_parameter/preset_color = 0 shader_parameter/base_color = Color(8.66354e-07, 0.492935, 0.605938, 1) shader_parameter/metalic = 0.25 shader_parameter/roughness = 0.75 shader_parameter/grid_scale = 1.0 shader_parameter/grid_width = 0.01 shader_parameter/grid_color = Color(0.8, 0.8, 0.8, 1) shader_parameter/inside_scale = 1.0 shader_parameter/inside_width = 0.01 shader_parameter/inside_color = Color(0.8, 0.8, 0.8, 0.8) shader_parameter/checkered = true shader_parameter/sub_checkered_grid = false shader_parameter/checkered_color = Color(0.25, 0.25, 0.25, 1) shader_parameter/checkered_blend_color = 0.1 shader_parameter/use_inside_uv = false shader_parameter/use_albedo_color = false shader_parameter/albedo_alpha = 0.5 [sub_resource type="PlaneMesh" id="PlaneMesh_u412x"] lightmap_size_hint = Vector2i(52, 52) material = SubResource("ShaderMaterial_okcrm") size = Vector2(10, 5) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_flcen"] data = PackedVector3Array(5, 0, 5, -5, 0, 5, 5, 0, -5, -5, 0, 5, -5, 0, -5, 5, 0, -5) [sub_resource type="NavigationMesh" id="NavigationMesh_rllw0"] vertices = PackedVector3Array(1.56663, 0.279793, -3.25, 1.56663, 0.279793, -2.75, 2.31663, 0.279793, -2.5, 4.31663, 0.279793, -3.25, 2.31663, 0.279793, -1.5, 1.56663, 0.279793, 2.5, 8.31663, 0.279793, 2.5, 8.31663, 0.279793, -4.5, 1.56663, 0.279793, -1.25, 4.31663, 0.279793, -4.5, 0.81663, 0.279793, -2.5, -5.68337, 0.279793, -3.25, 0.81663, 0.279793, -1.5, -5.68337, 0.279793, 2.5) polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(4, 3, 5), PackedInt32Array(5, 3, 6), PackedInt32Array(6, 3, 7), PackedInt32Array(4, 2, 3), PackedInt32Array(5, 8, 4), PackedInt32Array(3, 9, 7), PackedInt32Array(1, 10, 0), PackedInt32Array(0, 10, 11), PackedInt32Array(8, 5, 12), PackedInt32Array(12, 5, 13), PackedInt32Array(12, 13, 11), PackedInt32Array(11, 10, 12)] [sub_resource type="ViewportTexture" id="ViewportTexture_y6vs7"] viewport_path = NodePath("NavigationRegion3D/MeshInstance3D/SubViewport") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mdr1l"] transparency = 2 alpha_scissor_threshold = 0.5 alpha_antialiasing_mode = 0 albedo_texture = SubResource("ViewportTexture_y6vs7") metallic_specular = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_lrfyr"] [sub_resource type="PlaneMesh" id="PlaneMesh_dquro"] lightmap_size_hint = Vector2i(12, 12) [sub_resource type="Shader" id="Shader_r5v63"] code = "shader_type canvas_item; uniform vec4 bottom_color: source_color = vec4(1.0); uniform vec4 top_color: source_color = vec4(vec3(0.0), 1.0); uniform sampler2D tex; uniform int layer_count: hint_range(2, 80, 1); uniform float time_scale: hint_range(0.0, 1.0) = 0.2; uniform float base_intensity: hint_range(0.0, 1.0) = 0.5; uniform float size: hint_range(0.00001, 1.0) = 0.1; vec4 lerp(vec4 a, vec4 b, float w) { return a + w * (b - a); } float fmod(float x, float y) { return x - floor(x / y) * y; } float rand(float n){return fract(sin(n) * 43758.5453123);} bool cloud_layer(float x, float y, float h) { return y - sqrt((1.0 - pow(y - h, 2.0))) * base_intensity * texture(tex, vec2(fmod(x / size + rand(h), 1.0), fmod(y / size - TIME * time_scale, 1.0))).r < h; } void fragment() { float y = 1.0 - UV.y; for (int i = 0; i < layer_count; i++) { float h = float(i) / float(layer_count - 1); if (cloud_layer(UV.x, y, h)) { COLOR = lerp(bottom_color, top_color, h); break; } } }" [sub_resource type="ShaderMaterial" id="ShaderMaterial_d4amb"] shader = SubResource("Shader_r5v63") shader_parameter/bottom_color = Color(1, 0.35, 0.458334, 1) shader_parameter/top_color = Color(0.312314, 0.589497, 0.370244, 1) shader_parameter/layer_count = 10 shader_parameter/time_scale = 0.039 shader_parameter/base_intensity = 0.925 shader_parameter/size = 0.95501 shader_parameter/tex = ExtResource("7_ax433") [sub_resource type="ShaderMaterial" id="ShaderMaterial_dvmu4"] render_priority = 0 shader = ExtResource("14_teuv4") shader_parameter/lock_aspect = false shader_parameter/aspect_ratio = 1.33333 shader_parameter/fov = Vector2(180, 90) shader_parameter/tiling = Vector2i(1, 1) shader_parameter/offset = Vector2(0, 0) shader_parameter/sky_texture = ExtResource("15_rqu8f") [sub_resource type="BoxMesh" id="BoxMesh_0b70n"] lightmap_size_hint = Vector2i(14, 21) material = SubResource("ShaderMaterial_dvmu4") flip_faces = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_g7yxe"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_hd6db"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("12_eau7f") shader_parameter/albedo = Color(0.32549, 0.407843, 0.588235, 1) shader_parameter/scroll_speed1 = Vector2(0.05, 0) shader_parameter/scroll_speed2 = Vector2(-0.03, 0) shader_parameter/blend_factor = 0.5 shader_parameter/scale1 = Vector2(1, 1) shader_parameter/scale2 = Vector2(1, 1) shader_parameter/wave_strength = 1.0 shader_parameter/wave_scale = 0.02 shader_parameter/pixelation_level = 1 shader_parameter/FoamSize = 0.5 shader_parameter/WaterOpacity = 1.0 shader_parameter/FoamGlowIntensity = 0.5 shader_parameter/water_texture1 = ExtResource("13_teycd") shader_parameter/water_texture2 = ExtResource("13_teycd") shader_parameter/noise_texture = SubResource("NoiseTexture2D_g7yxe") [sub_resource type="PlaneMesh" id="PlaneMesh_me2s6"] material = SubResource("ShaderMaterial_hd6db") size = Vector2(100, 100) [node name="Level" type="Node3D"] script = ExtResource("1_irx2k") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_06i34") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.990369, 0.119902, -0.0692253, 0, 0.499998, 0.866027, 0.138451, -0.857686, 0.495183, 0, 2.5003, 2.77581) light_energy = 0.6 shadow_enabled = true directional_shadow_max_distance = 54.0 [node name="NPC_Tawna" parent="." node_paths=PackedStringArray("target") instance=ExtResource("16_e5ajb")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326665, 0.480017, 0.00148714) target = NodePath("../NPC_Coco") [node name="NPC_EvilCoco" parent="." instance=ExtResource("12_o5554")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.421477, 0) [node name="NPC_Pasadena" parent="." instance=ExtResource("8_s3ti8")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.565993, 0.48192, -0.421152) [node name="NPC_Coco" parent="." instance=ExtResource("18_tn7yc")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.99698, 0.48192, -1.00017) [node name="Floor" type="MeshInstance3D" parent="."] visible = false mesh = SubResource("PlaneMesh_u412x") skeleton = NodePath("") [node name="StaticBody3D" type="StaticBody3D" parent="Floor"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"] transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0) shape = SubResource("ConcavePolygonShape3D_flcen") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="."] navigation_mesh = SubResource("NavigationMesh_rllw0") [node name="MeshInstance3D" type="MeshInstance3D" parent="NavigationRegion3D"] transform = Transform3D(5, 0, 0, 0, -2.18557e-07, -5, 0, 5, -2.18557e-07, -1.06405, 2.77979, -3.96907) material_override = SubResource("StandardMaterial3D_mdr1l") material_overlay = SubResource("ShaderMaterial_lrfyr") mesh = SubResource("PlaneMesh_dquro") skeleton = NodePath("") script = ExtResource("5_icm43") [node name="SubViewport" type="SubViewport" parent="NavigationRegion3D/MeshInstance3D"] [node name="ColorRect" type="ColorRect" parent="NavigationRegion3D/MeshInstance3D/SubViewport"] light_mask = 0 material = SubResource("ShaderMaterial_d4amb") offset_right = 512.0 offset_bottom = 512.0 [node name="Box2" parent="NavigationRegion3D" instance=ExtResource("4_vyo4f")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.212985, 0.149686, 0.568263) [node name="Box" parent="NavigationRegion3D" instance=ExtResource("3_hwtpr")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.31663, -0.5, -1) [node name="Transition" parent="NavigationRegion3D" instance=ExtResource("10_pfg6d")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.42354, 0.00663748, -0.425222) to_ = "debug3" [node name="Transition2" parent="NavigationRegion3D" instance=ExtResource("10_pfg6d")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.83668, 0.013275, -0.178754) to_ = "debug2" [node name="Wumpa" parent="NavigationRegion3D" instance=ExtResource("11_1vcas")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.95322, 1) [node name="Switch" parent="NavigationRegion3D" instance=ExtResource("17_1yuu1")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.54342, 0.645385, -2.01537) [node name="SkyBox" type="MeshInstance3D" parent="."] transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 0, 0, 0) visible = false gi_mode = 0 mesh = SubResource("BoxMesh_0b70n") [node name="Water" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.976, 1.156) mesh = SubResource("PlaneMesh_me2s6")