extends CharacterBody3D const SPEED = 1.0 const ACCEL = 4.5 @onready var nav: NavigationAgent3D = $NavigationAgent3D @export var target: CharacterBody3D = null func _physics_process(delta: float) -> void: if not target: return nav.set_target_position(target.global_position) var current_location = global_transform.origin var next_location = nav.get_next_path_position() var dist = next_location - current_location var new_velocity = dist.normalized() * SPEED if dist.length() > 0.5: velocity = new_velocity move_and_slide()