extends LimboState @export var sprite: SpineSprite func _enter() -> void: Messagebus.COCO_STATE.emit(self.name) var a = sprite.get_animation_state() if a: a.set_animation("jump", false, 0) func _update(delta) -> void: #if agent.velocity.y < 0 and !agent.is_on_floor(): #get_root().dispatch("to_fall") if agent.is_on_floor(): get_root().dispatch("to_move") agent.apply_movement(delta) func _ready() -> void: pass # Replace with function body. func _process(delta: float) -> void: pass