TestGame/assets/objects/transition.gd

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GDScript3
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2024-12-27 21:00:07 +01:00
extends Node3D
@export var to_: Node = null;
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_3d_area_entered(area: Area3D) -> void:
#emit_signal()
pass