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[gd_scene load_steps=5 format=3 uid="uid://hylwpibwtg0c"]
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[ext_resource type="Shader" path="res://assets/objects/box/box.gdshader" id="2_t4ruf"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_w7cyf"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_30djf"]
render_priority = 0
shader = ExtResource("2_t4ruf")
shader_parameter/world_uv = false
shader_parameter/object_uv = false
shader_parameter/object_uv_scale = Vector2(1, 1)
shader_parameter/preset_color = 0
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shader_parameter/base_color = Color(0.604127, 0.701944, 0.0323473, 1)
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shader_parameter/metalic = 0.25
shader_parameter/roughness = 0.75
shader_parameter/grid_scale = 1.0
shader_parameter/grid_width = 0.01
shader_parameter/grid_color = Color(0.8, 0.8, 0.8, 1)
shader_parameter/inside_scale = 1.0
shader_parameter/inside_width = 0.01
shader_parameter/inside_color = Color(0.8, 0.8, 0.8, 0.8)
shader_parameter/checkered = true
shader_parameter/sub_checkered_grid = true
shader_parameter/checkered_color = Color(0.25, 0.25, 0.25, 1)
shader_parameter/checkered_blend_color = 0.1
shader_parameter/use_inside_uv = false
shader_parameter/use_albedo_color = false
shader_parameter/albedo_alpha = 0.5
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[sub_resource type="BoxMesh" id="BoxMesh_u56mx"]
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size = Vector3(30, 2, 16)
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[node name="Box" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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transform = Transform3D(20, 0, 0, 0, 1, 0, 0, 0, 16, 0, 0, 0)
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shape = SubResource("BoxShape3D_w7cyf")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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material_override = SubResource("ShaderMaterial_30djf")
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mesh = SubResource("BoxMesh_u56mx")