TestGame/assets/levels/maps/debug3.tscn

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[gd_scene load_steps=10 format=3 uid="uid://bh6be020myw3t"]
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[ext_resource type="Texture2D" uid="uid://h04a4ju855bp" path="res://assets/objects/kenney_prototype-textures/PNG/Dark/texture_02.png" id="1_577n8"]
[ext_resource type="PackedScene" uid="uid://hylwpibwtg0c" path="res://assets/objects/box/box.tscn" id="2_oswex"]
[ext_resource type="PackedScene" uid="uid://bs6cfck1f4yp5" path="res://assets/levels/transition.tscn" id="3_4u0gi"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_tp8ku"]
sky_top_color = Color(0.129, 0.129, 0.129, 1)
sky_horizon_color = Color(0.129, 0.129, 0.129, 1)
ground_bottom_color = Color(0.129, 0.129, 0.129, 1)
ground_horizon_color = Color(0.129, 0.129, 0.129, 1)
[sub_resource type="Sky" id="Sky_shl8g"]
sky_material = SubResource("ProceduralSkyMaterial_tp8ku")
[sub_resource type="Environment" id="Environment_d3cpo"]
background_mode = 2
sky = SubResource("Sky_shl8g")
tonemap_mode = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t7r8y"]
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albedo_texture = ExtResource("1_577n8")
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uv1_triplanar = true
[sub_resource type="PlaneMesh" id="PlaneMesh_ka7wb"]
lightmap_size_hint = Vector2i(52, 52)
material = SubResource("StandardMaterial3D_t7r8y")
size = Vector2(50, 50)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_w1gda"]
data = PackedVector3Array(5, 0, 5, -5, 0, 5, 5, 0, -5, -5, 0, 5, -5, 0, -5, 5, 0, -5)
[node name="Level" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_d3cpo")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.990369, 0.119902, -0.0692252, 0, 0.499998, 0.866027, 0.138451, -0.857686, 0.495183, 0, 3.47491, 2.77581)
light_energy = 0.454
shadow_enabled = true
directional_shadow_max_distance = 54.0
[node name="Floor" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00175023, -5.96046e-08, 0.00229335)
mesh = SubResource("PlaneMesh_ka7wb")
skeleton = NodePath("../DirectionalLight3D")
[node name="StaticBody3D" type="StaticBody3D" parent="Floor"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0)
shape = SubResource("ConcavePolygonShape3D_w1gda")
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[node name="Box" parent="." instance=ExtResource("2_oswex")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.00805, 0.25778, -1.99384)
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[node name="Box2" parent="." instance=ExtResource("2_oswex")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.88343, 0.258858, -3.32785)
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[node name="Transition" parent="." instance=ExtResource("3_4u0gi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.76319, 0.00614509, -0.694203)