TestGame/demo/scenes/base/toggle_fullscreen.gd

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GDScript3
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2025-02-04 07:43:18 +01:00
extends Button
func _ready() -> void:
pressed.connect(_toggle_fullscreen)
# Set scaling properties and base resolution
get_window().mode = Window.MODE_FULLSCREEN
get_window().content_scale_aspect = Window.CONTENT_SCALE_ASPECT_KEEP
get_window().content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
get_window().content_scale_size = Vector2i(1920,1080)
func _toggle_fullscreen() -> void:
if get_window().mode != Window.MODE_FULLSCREEN:
get_window().mode = Window.MODE_FULLSCREEN
else:
get_window().mode = Window.MODE_MAXIMIZED