extends Node
enum GameState {
  INIT, 
  START, 
  MENUMAIN, 
  MENULAPTOP, 
  CUTSCENE,
  COMBAT, 
  VICTORY, 
  LOSS, 
  DIALOGUE
}

@export var GAMESTATE = GameState.START
@export var CURRENT_LEVEL = null

func _ready() -> void:

  pass # Replace with function body.
