EvilCocoGame1/addons/reactivex/scheduler/threadedtimeoutscheduler.gd
2025-01-11 00:25:52 +01:00

105 lines
3.0 KiB
GDScript

extends PeriodicScheduler
class_name ThreadedTimeoutScheduler
## A scheduler that schedules work via a threaded timer.
func _init(verify_ = null):
if not verify_ == "GDRx":
push_warning("Warning! Must only instance Scheduler from GDRx singleton!")
## Returns singleton
static func singleton() -> ThreadedTimeoutScheduler:
return GDRx.ThreadedTimeoutScheduler_
## Schedules an action to be executed.
## [br]
## [b]Args:[/b]
## [br]
## [code]action[/code] Action to be executed.
## [br]
## [code]state[/code] [Optional] state to be given to the action function.
## [br][br]
## [b]Returns:[/b]
## [br]
## The disposable object used to cancel the scheduled action
## (best effort).
func schedule(action : Callable, state = null) -> DisposableBase:
var sad : SingleAssignmentDisposable = SingleAssignmentDisposable.new()
var interval = func():
sad.disposable = self.invoke_action(action, state)
var disposed = RefValue.Set(false)
var dispose = func():
disposed.v = true
var timer_thread = RefValue.Null()
var timer = func():
OS.delay_msec(0)
if not disposed.v:
interval.call()
GDRx.THREAD_MANAGER.finish(timer_thread.v)
timer_thread.v = GDRx.concur.default_thread_factory.call(timer)
timer_thread.v.start()
return CompositeDisposable.new([sad, Disposable.new(dispose)])
## Schedules an action to be executed after duetime.
## [br]
## [b]Args:[/b]
## [br]
## [code]duetime[/code] Relative time after which to execute the action.
## [br]
## [code]action[/code] Action to be executed.
## [br]
## [code]state[/code] [Optional] state to be given to the action function.
## [br][br]
##
## [b]Returns:[/b]
## [br]
## The disposable object used to cancel the scheduled action
## (best effort).
func schedule_relative(duetime, action : Callable, state = null) -> DisposableBase:
var seconds : float = duetime
if seconds <= 0.0:
return self.schedule(action, state)
var sad : SingleAssignmentDisposable = SingleAssignmentDisposable.new()
var interval = func():
sad.disposable = self.invoke_action(action, state)
var disposed = RefValue.Set(false)
var dispose = func():
disposed.v = true
var timer_thread = RefValue.Null()
var timer = func():
OS.delay_msec((1000.0 * seconds) as int)
if not disposed.v:
interval.call()
GDRx.THREAD_MANAGER.finish(timer_thread.v)
timer_thread.v = GDRx.concur.default_thread_factory.call(timer)
timer_thread.v.start()
return CompositeDisposable.new([sad, Disposable.new(dispose)])
## Schedules an action to be executed at duetime.
## [br]
## [b]Args:[/b]
## [br]
## [code]duetime[/code] Absolute time at which to execute the action.
## [br]
## [code]action[/code] Action to be executed.
## [br]
## [code]state[/code] [Optional] state to be given to the action function.
## [br][br]
##
## [b]Returns:[/b]
## [br]
## The disposable object used to cancel the scheduled action
## (best effort).
func schedule_absolute(duetime, action : Callable, state = null) -> DisposableBase:
return self.schedule_relative(duetime - self.now(), action, state)