EvilCocoGame1/project.godot
2025-01-11 00:25:52 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="EvilCocoTestGame1"
run/main_scene="res://assets/scenes/intro.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://assets/bitmaps/icon.png"
[autoload]
Globals="*res://globals.gd"
GDRx="*res://addons/reactivex/__gdrxsingleton__.gd"
[display]
window/size/viewport_width=1080
window/size/viewport_height=1920
window/size/resizable=false
window/size/borderless=true
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/Todo_Manager/plugin.cfg", "res://addons/reactivex/plugin.cfg", "res://addons/script-ide/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true