extends Node @export var evil_coco: SpineSprite = null; @onready var current_choices: Dictionary = { "head": null, "face": null, "neck": null, "chest": null, "legs": null, "shoes": null, } enum SkinChoices { HEAD, FACE, NECK, CHEST, LEGS, SHOES } func populate(): if evil_coco: for key in current_choices: var slot: SpineSlot = evil_coco.get_skeleton().find_slot(key) var attachments = slot.get_attachment() # #var slot: SpineSlot = self.get_skeleton().find_slot("glasses") #var attch: SpineAttachment = self.get_skeleton().get_attachment_by_slot_name("glasses", "nv_device") #slot.set_attachment(attch) #print(k) func get_next_choice(choice: SkinChoices) -> String: return ""