extends SchedulerBase class_name GodotSignalSchedulerBase ## A scheduler for Godot signals ## ## Schedules actions for repeated future execution when a Godot [Signal] is emitted. ## Schedule a signal callback for repeated execution every time a Godot [Signal] ## is emitted. func schedule_signal( _sig : Signal, _n_args : int, _action : Callable, _state = null ) -> DisposableBase: NotImplementedError.raise() return null